![]() – Expose Vulnerabilities (Better than dropping a fireball) – Deleterious Alacrity (One of the best buffs in the game, cuts recovery in half – with 0 armor penalty leads to no recovery for spells) – Miasma of Dull Mindedness (Good to soften up before will attacking spell) – Fetid Caress (Decent single target paralyses) – Curse of Blackened Sight (Party friendly long duration AoE blind, use when things too messy for chillfog) – Combusting Wounds (Combine with any non-DoT repeat damage spell/ability/attack, loads of damage!) – Binding Web (Combine with Druid's form of the Delemgan) – Bewildering Spectacle (Useful in early game before Confusion at level 4, aoe Confuse) – Concelhauts Parasitic Staff (Great in early game) – Wizard's Double (With hardened Arcane Veil you'll be more or less unhittable – Combine with Draining Wall!) – Spirit Shield (Good if you need concentration in a pinch – Eldritch Aim (+20 accuracy, to be cast before CC, stacks with devotions for faithful) – Chill Fog (long duration blind, combine with combusting wounds) I went through the spell lists and these are the ones that I tend to cast most often when I use both classes: Be a bit careful though with passive/active AoE buffs that your own dudes put out. Charming/Dominating/Confusing more or less = a chance to cast summon spell in terms of effect, except it has the benefit of taking enemies away from combat. ![]() They create a buffer between you and your enemies, taking the heat away from you and allowing you to damage the other dudes. Charm/Dominate/Confusion spells are insanely good.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |