While in the Void by default she will move forward, completely passing through any attacks, traps or enemies unharmed, then reappear. This highly effective dodge move has Eira jump into a Void portal for up to one full second, with a small additional Mana cost taken at each quarter-second of travel. PORTAL COMBO: Portal Leap is activated by TAB by default, and costs MP to use. And it can combine into other techniques. However, at rank C it becomes a dodge-shot move by hitting Smash while running, and at rank A a second shot with Smash is possible when you land. WEAVE: By default Weave is just a dodge move. Unfortunately, combined with the fact that it is slower to use than Warp Combo due to the additional attack required it is also shorter range than Warp Combo so you're less likely to use it regularly, however there is an alternate option (see Portal Combo) Not only do they have significant range length-wise, they are quite noteworthy height-wise as well at roughly half of its length range this has been seen hitting enemies/destructables roughly 3 meters above the ground Eira is standing on, such as enemies on upper platforms or ledges.ĭISRUPTOR COMBO: Normal-Normal-Normal-Normal-Smash-Smash = Normal-Normal-Normal-Normal- Disruptor Shot- Disruptor BlastĪ version of Warp Combo that hits even harder. WARP COMBO: Normal-Normal-Normal-Smash-Smash = Normal-Normal-Normal- Warp Shot- Warp BlastĪ powerful and long range forward combo, the two final smash blasts hit very hard at quite a surprising range. She could be firing it while aiming off in the "wrong" direction to the side of the attacking boss in a way that most other characters would miss completely, evading the boss attacks in the process, and still hitting very hard. Against bosses this very same combo is still extremely lethal because it has such a wide AoE she does not need to be aiming and moving straight at the target. Enemies, weaker debris, even destroyable stone structures/pillars that many other characters take a while to destroy get obliterated en-masse in a single use of this combo. Despite appearances each of the three moves isn't quite a 360 degree effect, more of roughly a 180 degree forward cone, but she can switch direction after each of the first two stages so the entire combo put together can most certainly hit a long 360 degree area, and it hits HARD. Each of the three Bullet moves has her whirling around firing rapidly several times. Shorter range but it can launch lighter enemies up into the air, allowing for further juggles.īULLET COMBO: Normal-Normal-Smash-Smash-Smash = Normal-Normal- Bullet Rain- Bullet Storm- Bullet HailĪn absolutely vicious combo, and one of Eira's shining trademarks. LAUNCH COMBO: Normal-Smash = Normal- Mana Launcher NORMAL COMBO: Normal-Normal-Normal-NormalĪ decent range forward combo with lighter damage output by itself with a narrow column AoE. She does also have an MP bar, but her skills that use MP are not high damage ones so her MP should be considered more of a "tactical" resource. Her Portal Leap by itself is a profoundly effective evasion move that has her pass clean through any enemy attack unharmed, and can then chain into several powerful smash attacks. Her standard attacks are not as long-ranged or sniping-capable as those of Kai, but Eira is far more effective against squads of enemies and evasion. Active: Infinity Shot is one particularly good choice for very long range forward damage (though being hit by an enemy will stagger her and cut it short, so only try it on very far away or stunned enemies) and Active: Quantium Ruin is even more deadly, raining down extreme damage on the enemy while being completely protected from all attacks while it is getting set up. On top of this, her active skills can hit very hard at long range. She could be surrounded 360 degrees by 50 enemies and it wouldn't matter her Bullet Ccombo can quickly drop entire squadrons of enemies. Eira's skills have a brutal combination of long range, wide AoE and high damage as well as an excellent set of evasive techniques.
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